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Beat Street

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Beat Street is an iPhone and Android Games App, made by Lucky Kat Studios. Today, it has gone through many interations by the developers - Lucky Kat Studios, with the latest current version being 1.4.5 which was officially released on 2021-03-12. As a testament to the app's popularity or lack thereof, it has gathered a total of 23703 Reviews on the Apple App Store alone, with an average user rating of 4.7 out of a possible 5 stars.

Video Manual: How to Use the Beat Street App

How does it Work?

Beat Street is the first beat 'em up with intuitive single touch controls and is a love letter to the 90s beat 'em up genre!

Evil gangs are terrorizing Toko City and the citizens need your help! Fight your way through hordes of enemies and become the new hero in town.

Features:

• Online co-op mode: up to 2 players!

• Story driven gameplay

• Simple controls - anyone can play a beat 'em up!

• Unlock fighters with unique martial art skills

• Gorgeous handcrafted pixel art

• Retro music by Maxo

• iPhone X support

We recommend iPhone 5S or higher for an optimal experience.

SUBSCRIPTION PRICING AND TERMS

V.I.P Elite Fighter Subscription offers a weekly subscription, you will have a 3-days FREE trial period, after this period you will be charged $5.99. After buying this subscription, you will unlock following features: Gem & Coin Rewards, No forced in-game advertisements, and all available VIP characters for the duration of the subscription.. This is an Auto-renewable subscription. Payment will be charged to your Apple App Store Account at confirmation of purchase. The subscription is renewed unless you turn it off 24 hours before the period ends. Your account will be charged for renewal as well. You can turn it off in your account settings. Any unused portion of a free trial period, if offered, will be fortfeited when the user purchases a subscription to that publication, where applicable.

End of trial and subscription renewal:

• This price is for United States customers. Pricing in other countries may vary and actual charges may be converted to your local currency depending on the country of residence.

• Payment will also be charged to iTunes account at confirmation of purchase.

• Subscription automatically renews unless auto-renew is turned off at least 24 hours prior to the end of the current period.

• The account will be charged for renewal within 24 hours prior to the end of the current period and identify the cost of the renewal.

• Subscriptions may be managed by the user and auto-renewal may be turned off by going to the user's Account Settings after purchase.

Any unused portion of the free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable.

Canceling trial or subscription:

You can turn off the auto-renew for the subscription whenever you want to through iTunes account. Check https://support.apple.com/HT202039. When your current trial/subscription period expires, you will be unsubscribed. The current active subscription period cannot be canceled. After your subscription expires, you will no longer be able to use elements offered in your chosen Subscription Option.

If you have any questions or comments, feel free to contact us at support@lucky-kat.com

Privacy Policy: https://www.lucky-kat.com/games-privacy-notice/

Terms of use: https://www.lucky-kat.com/terms-of-use/

Contribute to this Wiki

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  1. Share your tremendous knowledge about Beat Street by contributing to the wiki. Knowledge sharing is made very easy by Mycryptowiki.
  2. Let people know your love and commitment to this game by helping build out its body of knowledge.
  3. Our Beat Street wiki page ranks near the top of the Google results. Help make it as accurate and complete as it can possibly be.
  4. Get the satisfaction of helping the whole world, or at least other Beat Street gamers like you. Your name will also attached to the Wiki entry.

Top Reviews

  • Amazing game !! Truly splendid

    This game is amazing. I just finished the game 100% and am waiting for the update. I've seen lots of complaints regarding energy and the fact that we need to upgrade characters to progress. I think it's all about patience. 20 energy takes 200 minutes to regenerate i.e. 3 hours and 20 minutes. It is also the amount of time it takes for your gift to refresh and your shop to update. If you don't want to upgrade lee, then simply pick the sumo or Val. They cap at 30. And once you're done with them, pick Ana or oni (I went with Ana cuz her dash + regular attacks give a good combo). Always check the shop for tokens. And in case you get stuck on a level use some items. The tower is a great way to earn some extra token or items and doesn't cost energy. I always save coins, gems and items just in case. Use coins wisely and don't update characters unnecessarily. Increased health + attack is the best combo for the figurines. Later on you'll unlock 50 kicks as a figurine. Try to upgrade that as many times as possible. Once you reach at least level 5 with 50 kicks, then use him and buck together. You just have to be patient with this game. It's all about strategy.


  • Old school style with a modern twist

    I'm enjoying the hell out of this game. It brings back old childhood memories playing nes or snes brawlers, while adding some of the new components we see in today's mobile games. I haven't dabbled much playing co-op because I'm still at a level I can get 3 stars on stages playing solo (also I tried to get my wife to get into but she's in too deep in clash royale) I've spent about 15 bucks in the game, since I have been playing for a few days now and It was worth it to do some evolving of my characters as well as helping the developer. It was not required to have fun in the game, and probably could have kept playing without spending any cash. One thing that would be nice to see, would be that once you spend a certain amount of money in the game, I no longer have to watch ads, and I just get all the coins I would normally get for watching ads (not a big deal though, I just put my phone down for 30 seconds) Looks like the devs have been active pushing updates, so I'm looking forward to see what additional polishing is done to keep this game growing👍🏻


  • Fun gameplay, hits a wall late

    The gameplay in this is easy to get the hand of and is quite fun. For the most part it is not unlike other games in that you'll need to spend some time grinding to get tokens for that next character which is pretty reasonable in terms of the time it takes. The main limitation for me on this game is that I have all of the previous characters unlocked from Ana and before and tokens just aren't coming at all for the other characters I've not unlocked. It's got to the point where I'm maxed out my highest leveling character and I'm reaching levels that I cannot progress past without playing previous levels on a high difficulty level way beyond my character. I feel like I've hit a point where unless I spend a ton of money on in-game currency I'm not going to progress any further without committing lots of time to a game that has gotten less fun due to the difficulty limitations on my character. I can't find tokens anywhere for the not unlocked characters so i essentially hit a wall and have stopped playing for the most part. It's unfortunate because there's many more levels for me to beat and it doesn't seem like I'll be getting there without paying more than I'd like.


  • Very fun and nostalgic!

    I'm enjoying Beat Street a lot! I'm digging the classic Beat-Em-Up gameplay and different levels of difficulty and game modes. The sprite animations are also fluid and cute for the characters, and the story is cheery, funny, and light. Good music, too! It does take a while to adjust to the touch controls, but after a bit of practice they feel smooth, and it's a good system. Some quibbles I have are the character portrait art - The style is not my favorite. Also, I wish there was more variety to the gameplay. It'd be fun if there were more environment pieces to interact with, and perhaps alternate paths. Also, would be cool if there were mounts you could ride at times, a la Golden Axe. I don't mind there being an energy/gem/ad system; The developers have to make money somehow. But the biggest quibble I have is the glitches I'm experiencing when ads play - Some ads finish, and then I'm left with a blank screen, with no way to click out and receive the coins for watching them. I'd love it if this bug got fixed in future versions. That said, I'm loving Beat Street for the most part. Hope it only gets better.


  • Im addicted but one thing threw me off

    This game is just amazing nice story telling enemies to combat and characters to play as, even. A challenge hear and there to keep it interesting it would make the art better if some enemies had their own cutscene art for when the "versus" pops up when you get to a boss but thats not what the 4 starts is for, my problem is that u grind for gems to evolve characters and personally me im not one for in-app purchases unless i really like a game, so i spent money just to get a nice hefty sum of gems to upgrade one of my fighters with 120 left and not enough to upgrade my next and recently playing i got enough for one more character to evolve, it would be nice if the cost for evolution didnt really cost a whole arm and a leg,, it diminishes the game a lik for those not willing to pay especially considering you have to throw down gems to restart a level when you die, so my point is alternate pay source for evolution would be nice like maybe 1000 coins that wouldnt be bad,, or maybe a lower cost for gems


  • 200 gems for upgrading characters is insane

    It costs 200 gems to upgrade a character. The only way you're gonna get that many is if you pay money for these or grind the HELL out of them and there's no real way to grind for them. Only way to earn gems is through chests that you can open once you receive 3 keys, the daily gift box (I think it's 10 gems at most if you're lucky enough to get gems as the gift is randomized), and/or through the daily challenges when the most is again 10 gems if you're lucky to receive that as a reward. If you're trying to grind for these gems, you better not use them to "continue" after losing because you'll lose gems QUICK. Especially if you're low or have run out of energy. C'mon guy I mean you're already making us wait to play by limiting the energy (which I've learned to deal with) but then slamming us with the 200 gems upgrading system?? When you don't even give us a good chance of obtaining them without $$$?? This game is incredible and I enjoy it very very much. I love the character selection and the fact there are a TON of levels but that gem thing man. I wanna be able to use Lee in later levels but I can't because he caps at 20 and it's so hard to gain gems without paying so much. I will gladly pay for the full version with no energy limits and a much easier way to earn gems but I don't see myself spending money on gems dawg sorry it's gonna be a no for me.


  • Controls and bugs

    I like the idea behind the game but there are some issues with this game. As of right now I can't even get past the title screen. When it says touch to start it just loops the title screen over and over again. So I currently can't play. I sometimes feel frustrated because I will accidentally grab an enemy and get destroyed because you can't cancel a grab, and then have to watch my character get trashed by 4 AI players. (At least to my knowledge it was never explained) Then there are things like barrels and electricity that shouldn't really be in the game. Is this a beat em' up or a platformer? Enemies can walk over spikes and not take damage but when you run over them, you take damage and fall over. Why? Maybe the damage part is okay but not falling over from walking on spikes. Other beat em' ups like old Streets of Rage did have stuff like that to, but is was also stupid to have in those games as well. Just feel like some of the hazards need to be toned down. Rather lose to fighting than gimmicky hazards. Then the portrait art of characters look way better than the actual characters in game. So aside from what I said above, it has potential, it just really needs polished.


  • Energy system is dumb and greedy

    Get rid of the bull crap energy mechanic. It's a brawling side scroller, and is ruined by the "Oh ya, let's add a moronic money grab pay to play money barrier, ya that sounds great, hahahah *trails off and starts drooling*" To the developer that responded to my review: I appreciate you taking the time to read it, however here is my response to that response. If I was looking to play an arcade game, I would go do so. This is a mobile game that people want to play to pass time. This is impeded when your ability to play is literally blocked by a pay wall. I would happily pay a full ONE-TIME $5 dollar fee to be able to play the game anytime I wanted, but not every time I've spent little more than 15 minutes on it. The energy system you and far too many other developers have flooded the App Store with is as I said in the title of this review, dumb and greedy. You trying to compare this to spending money at an arcade is not a valid excuse for your use of a system that abuses players, it is just a thinly veiled attempt to justify your greed and disregard for people who actually want to play and enjoy your game.


  • overpriced diamond purchases

    don't get me wrong, the game itself is addicting but you can only get so far. max level is 20, 10 for the first two characters. soon you hit level 30 all the enemies are way above that. you're pretty much forced to upgrade your characters that all cost 200 diamonds which is nearly impossible without actually using in-app purchases which is a deal breaker for me. that or you have unlock new characters which you have to piece them together by getting their tokens but you rarely get new character tokens UNTIL you actually unlock them by buying them in the shop or opening chests which are overpriced and kind of pushed into the corner to buy in-app purchases. also i don't know if you gain more energy but only 20 energy gets you 6 levels and you're done, you can watch ads to continue but then after awhile you have to pay 80 diamonds to recharge which is way too much and again forced to buy in-app purchases for more diamonds just for everything else in the game.


  • Great game but so many bugs

    I've been playing this game for a while, and it really is addicting. However, there are a lot of bugs, and the pay wall is ridiculous. For example, the music just randomly stops sometimes and when it starts up again, it sounds like a speaker is blown. Also, on some levels, 2 or 3 copies of the character you are playing appear on the screen randomly. This is actually helpful because you get 2 or 3 times the damage until you have to move to the next screen, and unfortunately have to back out of the level. I also cannot select the baseball bat when choosing items without the game crashing. For the amount of money you have to pay to upgrade your character, there shouldn't be any bugs at all. It's almost like the devs have given up trying to fix the game. And fix the bonus wheel, because after you reach the spin point where it costs you 1000 coins to spin again, it ALWAYS lands on 100 coins. Not random at all.


  • Incredible game, detestable pay wall.

    I am an oldschool hard-core gamer, mostly PC now. I've been through all the phases, including arcade of course followed by the personal gaming console generation. I know how free to play works, I get it. But seriously, striking that balance between forcing someone to pay to play a game that is intended to be free vs strongly encouraging people to make purchases to support a game that was not free to create, is VERY difficult. Every product we create is our baby and it's hard not to see bias in its value when we make it, but you have to weigh your game up against the many other games in the App Store that are like it. This is an extraordinary game with so much potential. It's beautiful and pays respectable homage to its predecessor beat em ups, but its caught behind too much pay wall. The most successful games are the ones who are not afraid to give stuff away in this App and MMO arena. Consider examining your bias when you're pricing this game, don't be scared to be more generous. We will pay for this free game if you don't force us to pay for it. The low energy is an issue, the 200 Gem pay wall for upgrading characters is an issue, the tower gives paltry rewards, etc. This is a splendid game truly, offer a paid version, or make it less Freemium.


  • Slowdown...

    Ever since the last update the game chugs terribly on my iPad Air 2. It's too bad as I had been enjoying beat street very much. It's a bit grindy and the gem prices required to do minor things seem kinda high, but the overall gameplay is a delight and a great example of how to take the fun 90's brawler genre and adapt it expertly to a touch screen platform. Unfortunately, right now it slows down horribly every time two enemies are on the screen. Hopefully this gets resolved soon. Also, you shouldn't have to level up the new characters as much after unlocking them. By the time you get to level 20 or so and you actually unlock the wrestler character, you can't win a thing with her til you spend tons of coins upgrading her to the level the other characters are at. A freshly unlocked character should be playable out of the gate, it shouldn't take a few thousand coins and a lot of item collection *after* unlocking the character to get the new character functional. That part is kind of a bummer. Still, the gameplay itself is really good, so hopefully they'll fix the slowdown issue and dial back the freemium grind a little and I'll be happy as can be again! :)


  • Not Bad. A Little Greedy, A Little Cheap

    For starters on the pros, this wasn't a bad effort to bring back retro beat-em-ups. Great music and classic graphics blend to make something that LOOKS nice. Play control is ok, simple taps and swipes will make short work of your opponents most of the time. There's a special move that kind of works when it wants to, you may have to tap a few times before it goes and it does well to take out an enemy on its own. The cons are strong, but not bad enough to keep you away. The standard greed aspects are here, lots of upgrading is required to progress even level-by-level and you'll be grinding a lot or shelling out cash to keep moving forward. Dying is quite a bit more expensive than it should be, and they dull the mechanics on higher difficulty to encourage it. Be prepared for sluggish movement and unresponsive controls on hard, it's a rather cheap way to make the game more difficult and the reduction is quite noticeable when walking near enemies. This is one of those that you should enjoy at a slow pace, and be prepared to advance slowly unless your wallet's invested.


  • Decent game...

    Besides my stupid nickname please read this ok? This game is definitely one of a kind. The way it combines a beat em up type game with the RPG style is really something amazing. But, it could use something, ANYTHING, to keep players interested. The only game I have ever found that is even close to being like this game is PKPP as they also do a beat em up RPG. But in PPKP you have a sense of how far you really need to go to get to the end, as well as some insane tactics, balanced with just plain needing to get stronger. Beat street could use a bit of the getting stronger part, and beating a boss doesn't exactly feel all that rewarding. Sure you go on to a new world and all, and reap some great rewards, but no new type of attack or special or item. Nothing like that. PPKP allows you to modify your character's attacks and I think that would make beat street amazing! Imagine, hurling a ball of straight lightning at the weird mouse shooting at you!! Or something. Anyways, this is probably way too long but if your someone who can play games with straight skill, and doesn't mind not being able to beat it, go ahead and hit the download button! Developers if you read this please think about it, will you?


External Links

Lucky Kat Studios' Official Website

Free on iTunes

Download for Android

Disclaimers:
This page was last edited on 2021-03-12.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Beat Street content and materials are trademarks and copyrights of Lucky Kat Studios or its licensors. All rights reserved.
This site, Mycryptowiki, is not affiliated with Lucky Kat Studios.

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